Locations with maps: North Downs Click here for more and bigger maps with filtering options
Amarion
Amon Raith
Fornost Instance
Bestowal
'If it is true and the forces of Orcs and Angmarim within Fornost have created a fell wight from the corpse of Krithmog, then we must ferret out the beast and end its existence once more. Fortunately, this old collar may prove the key. It bound the Warg once and may do so again.
'There. I have inscribed a rune of Elbereth. Take the collar up once more. It will draw the beast to you, if you can find the right place to set it down.'
'You will need to search for a location within Fornost that Krithmog may be hiding. No doubt it is a deep, dark warren abounding with Wargs. Find the proper place to set down that collar, then destroy the evil warg a final time.'
Background
Legend tells of a powerful Warg once offered the ability to rule all Wargs in return for service to the Iron Crown. A collar fashioned of iron was made and powerful sorceries used to enchant the item. The great beast was slain and the collar removed, but tales of the beast have been passed down through the ages amongst the Men of the North Downs.
Objectives
Objective 1 Find a place to offer the collar to Krithmog and slay him when he appears
Find a proper place to offer the collar to Krithmog and slay him when he appears
Krithmog is somewhere within Fornost in the North Downs.
If Krithmog has been returned to life and taken to Fornost he will be found somewhere where the Wargs are plentiful. Place the collar in a suitable location, then spring your trap upon him. Amarion named the collar as the ancient binding of Krithmog and sent you in search of a place to offer it to the revived Warg-king.
1. To begin this quest fight Roaming warg's in Dol Dinen until you get an iron ollar. Then right-click the item in your inventory.
2. Talk to Amarion in Amon Raith, which is at the tall hill SouthEast of entrance to Fields of Fornost. He will take the collar, inscribe it tell you where to go next.
3. Travel North to Fornost thru Fields of Fornost then go around the left side from where the archway is blocked to the Rangers camp. Pick up all the quests you can because they are for all of the mobs within Fornost.
4. Once in Fornost make your way to the far NorthEast. The tower has 2 entrances at 4.07s, 53.45w and 4.01s, 53.w. Make sure you kill the 3 wights near top of stairs going down to offering area or they will aggro during the fight.