Hontimurz | |
Hontimurz Guard | |
Hunulf Munce | |
Annunlos | |
Naerost |
'Your efforts on behalf of the Eglain are noble, my friend, but I deem our peril is greater than first we thought. I understand these half-breeds bear a standard with the mark of a white hand? Ordinary brigands and ruffians do not bear such charges. The mark of the White Hand tells me they serve a greater master.
'Radagast the Brown, the Wizard who has come to the Ruin-hold, reports that he saw Orcs bearing such a charge while journeying through Rohan on his way to Isengard months ago. These Orcs did battle with the Men of Rohan. Perhaps this mark signifies some new devilry of Mordor?
'Whatever their purpose, such creatures cannot be allowed to take a foothold in the North. They do not belong here. If you can enter Naerost and slay Hontimurz and his guards, perhaps the rest will flee.'
In the shadow of Amon Sul, at the edge of Nain Enidh, lay an Arnorian ruin. Those ruins afforded the Eglain of Ost Guruth a wealth of material to trade with collectors in Bree-land...until the arrival of half-breeds from the South.
Objective 1
Defeat Hontimurz
Defeat the Hontimurz Guard (0/4)
Gestr Quicksilver is concerned that the half-orcs are servants of a greater power, perhaps even Mordor. He has asked you to enter Naerost and slay their leader and his guards in hopes that the rest will flee.
In the shadow of Amon Sul, at the edge of Nain Enidh, lay an Arnorian ruin. Those ruins afforded the Eglain of Ost Guruth a wealth of material to trade with collectors in Bree-land...until the arrival of half-breeds from the South.
Naerost lies just east of Weathertop, west of Ost Guruth.